Fleetbuilding Guide

Author(s): Samheart564
Current Version: 1.13.0 | Last Updated: June 8th, 2025

Introduction


Fleetbuilding for hard content is something many players struggle with. This guide hopes to give a comprehensive overview of fleetbuilding for hard content in Azur Lane.

This guide assumes all ships are properly geared, check out gear guides for more information.


If you just started Azur Lane...


Just stick to 1 fleet for now and ignore this guide. This guide is meant for mid-game players who have enough ships leveled to get a second fleet going.

You can use unlocking Operation Siren as a benchmark. Once you have unlocked Operation Siren, come back to this guide.


Mob Fleet vs Boss Fleet




Backline Ship Roles



Healer

The backbone of a mob fleet. Helps sustain your ships over the course of a sortie.


Permanently Available:

Event-Locked:

Collaboration :

Damage Dealer

They do big number (depending on the ship).


Permanently Available:

Event-Locked:

Collaboration :

There are no ships that meet this criteria.


Offensive Support

These ships offer offensive buffs to the fleet in exchange for slightly lower personal damage.


Permanently Available:

Event-Locked:

Collaboration :

There are no ships that meet this criteria.


Defensive Support

These ships offer defensive buffs to the fleet in exchange for slightly lower personal damage.


Permanently Available:

Event-Locked:

Collaboration :

There are no ships that meet this criteria.


Vanguard Ship Roles



SuperTank

These ships are extremely bulky and can survive almost any single fight (in the correct circumstances; read skills for details).


Permanently Available:

Event-Locked:

Collaboration :

Tank

These ships are bulky and can survive many different fights (in the correct circumstances; read skills for details).


Permanently Available:

Event-Locked:

Collaboration :

Damage Dealer

These ships do a lot of damage.


Permanently Available:

Event-Locked:

Collaboration :

AA Carry

These ships can single-handedly solve your entire fleet's AA issues on their own.


Permanently Available:

Event-Locked:

Collaboration :

There are no ships that meet this criteria.


AA

These ships can solve most of your fleet's AA issues.


Permanently Available:

Event-Locked:

Collaboration :

There are no ships that meet this criteria.


ASW

These ships can solve most of your fleet's ASW issues, especially when equipped with "Hedgehog" Anti-Submarine Mortar .


Permanently Available:

Event-Locked:

Collaboration :

There are no ships that meet this criteria.


Offensive Support

These ships offer offensive buffs to the fleet in exchange for slightly lower personal damage.


Permanently Available:

Event-Locked:

Collaboration :

Defensive Support

These ships offer defensive buffs to the fleet in exchange for slightly lower personal damage.


Permanently Available:

Event-Locked:

Collaboration :

Fast Loads / Staggering Damage


Having all your BB shots or CV airstrikes overkill a wave does not help with clear times. This is why staggering damage helps.

  • Ways to stagger damage:


  • List of Ships with Fast Loads

    Preload

    Dive Bomber

    3+ μ-ships


    75% - 99%

    No other HMS ships OR equipping Quadruple 356mm

    3+ HMS / USS ships

    2+ MOT ships

    HP% Based

    +40% per additional RN ship, max 80%


    50% - 74%

    with Akagi or Kaga

    Off-Flag

    with Kaga

    20% initially, +30% if Dive Bomber in Slot 3

    with Akagi

    Dive Bomber in Slot 3

    Dive Bomber in Slot 3


    25% - 49%

    USS / SN Fighter in Slot 2

    4+ IJN ships

    Fighter in Slot 1

    3+ RN ships


    Skill Syncing


    Timed Skill Syncing

    20 Second Syncing:

    Example: Helena

    With standard equipment, all backline options sync with Helena for at least 2-3 strikes.


    15 Second Syncing:

    Don't bother with syncing to 15s. BBs need the Prototype Twin 457mm Mk A Main Gun Mount , and CVs can't sync to this at all.


    On Shot / Strike Syncing

    Example: Vanguard , Duke of York , Ark Royal , Implacable , Centaur , etc.

    1. Read ship skills to see what timings are necessary, and see if a ship needs to launch first/last.

    2. Adjust equipment such that:

      • All ships launch at roughly the same time (within 1 second of each other; for CV slow supports you might need closer timings).

      • Ships that need to launch first/last are able to launch first/last without issues.


    Faction Fleets

    Faction Fleets are fleets that are built around a specific faction, usually using a ship that specifically buffs that faction.

    The main issue with faction fleets is that most faction-specific supports do not provide enough damage to justify the support capabilities. A well-built mixed faction fleet will perform better than a well-built faction fleet 100% of the time. Just use good ships, ignoring faction.


    Pair Skills

    These are ships that receive buffs from sortieing with specific ships (usually ships of the same faction).


    Damage Distribution


    Backline


    Vanguard


    Campaign Fleet Compositions



    Theory

    ECTL does a great job going over the theory and mechanics of fleetbuilding, which you can find here. Check it out if you are interested.


    Mob Fleet



    Generic Boss Fleet



    For specific campaign stages...

    Check out the Chapter Walkthough guide at ECTL, found here. They do a great job explaining chapter mechanics that you can tune your fleet towards.


    Operation Siren Fleet Compositions


    See also: Operation Siren



    Theory

    Since most of the large buffs given by Support ships (from Main Fleet or Vanguard Fleet) target a specific Hull type (like BB, CV, etc.), building around maximizing those buffs is most optimal.


    Mob Fleet (Operation Siren)

    Main Article: Mob Fleet


    Generic Boss Fleet (Operation Siren)

    Main Article: Generic Boss Fleet


    BB Boss Fleet (Operation Siren)




    CV Boss Fleet (Operation Siren)

    "Ryuusei" Fleet

    The purpose of this fleet is to slow down the enemy enough for all equipped converging Torpedo Bombers to land on the target for massive damage. Operation Siren bosses are slow in nature, which makes this fleet reliable.




    "Rocket" Fleet

    The purpose of this fleet is to take advantage of certain ships' high damage fighter slots and load them up with Rockets to land on the target for massive damage. Operation Siren bosses are slow in nature, which makes this fleet reliable.




    Submarine Fleet Compositions


    If you are a new player, don't worry about Submarines. Focus on Main/Vanguard Fleets first!


    Submarine Fleet Positioning

    Submarine Fleet Positioning come down to 3 main factors:



    International Submarine Fleet

    Take 3 ofSubstitutions

    Flagship

    w/ Augment

    If other USS

    w/ Augment

    w/ Augment

    w/ Augment

    w/ Augment

    w/ Augment

    w/ Augment


    KMS "Wolfpack" Submarine Fleet

    Take 3 ofSubstitutions

    w/ Augment

    w/ Augment

    w/ Augment


    USS "Fishpack" Submarine Fleet

    Take 3 ofSubstitutions

    Flagship

    w/ Augment

    w/ Augment

    w/ Augment

    w/ Augment

    w/ Augment

    w/ Augment

    w/ Augment


    Tempesta Submarine Fleet

    Note: This is just for fun, it won't perform better compared to traditional submarine fleets!

    Take 3 ofSubstitutions

    w/ Augment

    w/ Augment

    w/ Augment

    w/ Augment


    Other Fleetbuilding Tips


    Cross-fleet Effects

    Cross-fleet effects are skills that activate in battles the ship isn't directly participating in. Some of the effects are useful in Operation Siren or when farming easy content, to speed up the process.


    Hard Mode Requirement Help

    Below are a list of tips to meet Hard Mode stat requirements, whether for Events or Campaign.