Newbie Tips

Author(s): Samheart564
Current Version: 2.0.0 | Last Updated: June 8th, 2025

Avoid YouTube Guides


A majority of YouTube guides are often outdated, contain misinformation, and/or clickbait for views (or all of the above). Your best sources of information will come from Azur Lane Discord Servers, and/or people who actually play the game. Good Discord servers for help are Azur Lane Official, English Community Tier List, and English Community Guide Compendium.


Mail is a Bank!


When you claim Mail rewards, all Oil and Coin rewards are stored in Mail Storage. The caps are 600K Oil and 1.8M Coins respectively. Leave ALL Oil / Coins inside Mail Storage until you need it. This helps prevent your Canteen and Merchant from filling up. You can withdraw from Mail Storage as needed.


Gacha Advice


The "Build 1 ship" Daily Mission should be done on Light Construction, as you get refunded the cube back. Past that:


Permanent UR Pity is a TRAP!


Main Article: UR Ships Construction

Do not pull purely for Permanent URs. Permanent pity counts toward all pools, including event banners. Chasing URs on events gives you Permanent pity "for free." Most Permanent URs powercreep faster than limited URs, so save UR Bulins for limited banners and use pity dupes to finish MLB.

Even if you do snag a typical Permanent UR, she is weak until limit-broken. Most non-MLB URs perform worse than many SRs. It's almost always better to pull on events and get Permanent URs as byproducts.


Guild Shop


See also: Early Ship Recommendations and/or Shop Priority

Every new player starts with 4000 Guild Coins. Guild Coins are easy to acquire if you are in an active guild.
To get to the Guild Shop, click ShopSupplyGuild.

The following ships are highly recommended for beginners:

ShipLocationDescription
Guild Shop - Elite Ship

Unicorn is the best healer in the game. Retrofit as soon as possible!

Guild Shop - Elite Ship

Helena is a strong damage-dealer early and her support buffs are top-tier for bosses.

Guild Shop - Rare Ship

Portland is a great Vanguard tank through mid-late game. Retrofit her ASAP!

Guild Shop - Rare Ship

She's your easiest accessible Battleship.


Buy one of each rarity, then refresh Guild Shop (top right) to pick up the remaining two. You'll use these ships (except Pennsylvania ) for a long time!

Ideally have Pennsylvania as Flagship (middle slot) and Portland as Main Tank (left slot). Use your starter ship in rookie missions if needed.

Depending on when you start and/or what rate-up ships you pulled for, you might have better options than the ones listed. In that case, feel free to swap out Pennsylvania or Enterprise , but don't overinvest in high-rarity ships. SR Bulins are scarce early on.


Other worthwhile Guild Shop purchases:


Shop Priority


Main Article: Shop Priority


Basic Fleetbuilding


For a detailed Fleetbuilding guide, read the Fleetbuilding Guide on this website!

Ship Hull Types

Ship Hull types are irrelevant to determining if a ship is good or not. The Azur Lane developers have released ships of all different viabilities, shapes, and sizes in all hull types. You need to look at stats and skills to determine if a ship is good or not.


Hull Type Abbreviations
Ship Type Abbrev.

Limit Breaks

Limit Break ships you frequently use as soon as possible. Limit Breaks are massive power spikes and allow for much faster and easier progression, even with subpar equipment.


Fleet Positionings

Positions matter: some slots take more damage and affect barrage placement.

Specifically, two are critical:


Faction Fleets SUCK

Running faction fleets has multiple downsides:


Hyper-Levelling & Early Fleets

Run a single strong fleet through Chapters 1-8. Missions calling for two fleets can use a "throwaway" Fleet 2 until Chapter 9, where you start investing in a proper second fleet.


Submarine Fleet (Optional)

You do not need to invest in submarines early. You can clear Lv. 65 Supply Line Disruption with minimal sub investment.

Here is a Video demo by Suchiguma showing how it is done.


Retrofitting Ships

Your highest priority retrofit is Unicorn . After that, retrofit any other core ship you use daily.


Skill Upgrades

Upgrade only on ships you use. Read skills for more information; you can likely tell if a skill is useful or not based on the description. (See also: Tactical Class .)


Push Campaign


Your first major goal (besides event grinding) is to push to Chapter 9 .

Once you hit Chapter 12 , you begin getting Cognitive Chips from Clearing Rewards. Farm Chapter 12+ if you need more Chips.


Do Not Farm 3-4

Farming for Akagi and/or Kaga at 3-4 is one of the worst early game mistakes.


Any guide that says "farm Foxes" is outdated or misleading. If you really want them, progress further and farm with a 1-1 fleet (two ships total).


War Archives

Only farm War Archive stages you need for ship drops or Fleet Technology. Skip the rest until much later.


My Fleet Is Out of Ammo!


Main Article: Ammo

Your fleet can still fight with 0 Ammo; they just do reduced damage. Read the linked Wiki to understand how to manage low-ammo situations.


Early Game Equipment Tips


Avoid Farming Gear

Gear drops in Campaign maps are horrible. Do not farm Campaign maps for gear because drop rates and loot quality are poor.

Early game gear mostly comes from Tech Boxes. Always craft Tech Boxes up to at least T3 (Purple) before opening. In mid/late game, gear comes from Gear Lab and/or Operation Siren .


Gold Gear =/= Good

Rarity does not guarantee power. Many Gold (Rare) items underperform compared to Purple (T3) gear. Below are early-game T3 (Purple) Tech Box drops to look out for.

RarityDescription
Elite
Rare

This principle applies to UR gear as well—high rarity does not automatically mean "best." Gear is always situational. For more gear guides, see:


Gearing Is Situational

People often ask "What is BIS for X?". In Azur Lane, it's always situational. Choose gear based on stage mechanics and enemy types, not just raw numbers.


Augment Modules & Gear Lab

Both systems are long-term grinds—unlock them but don't over-invest early. Main articles: Augment Modules and Gear Lab.


Upgradable Resources


The following items can be crafted to higher rarity in the Depot :

Base MaterialCrafted MaterialNotes

Craft as many times as needed.

T1 Tech Box
T1 Tech Box

Amount: x5

T2 Tech Box
T2 Tech Box

Amount: x1

Always craft up. Never open T1/T2 Tech Boxes—only open T3 or higher.

T2 Tech Box
T2 Tech Box

Amount: x5

T3 Tech Box
T3 Tech Box

Amount: x1

T1 Skill Book
T1 Skill Book

Amount: x6

T2 Skill Book
T2 Skill Book

Amount: x1

Upgrading Skill Books to higher rarity reduces total EXP gain compared to using them individually. Only craft if you have an overstock you won't use.

T2 Skill Book
T2 Skill Book

Amount: x4

T3 Skill Book
T3 Skill Book

Amount: x1

These are very scarce. Craft up only as needed.


Grind Shipyard EXP Manually


Combat Data Packs should NOT be used to grind Shipyard EXP . Instead, spend Packs in the Prototype Shop to buy Gear Blueprints.


For full Research details, see the Research Guide.


Rerolling


It is not recommended to reroll accounts because Cube income is spread out rather than frontloaded, especially in early game.

Only consider rerolling if you start during a UR event where the UR is the rate-up ship.


Hard Mode Cheese


You can cheese a 3-star Hard Mode clear by exploiting map mechanics:

  1. Kill all mobs, then kill the boss. (2 stars, 1 attempt)

  2. Kill all mobs you can, then leave before killing the boss. This does not use an attempt. Repeat until you see the third star, then finish the boss or retreat. (1 star, 0 attempts)

If you don't see mobs on entering, be sure to turn Clearing Mode off.


Upcoming Events & Resources


Keep an eye on Azur Lane's official social channels (Twitter/Discord/Facebook) for announcements. Check the Events Wiki Page for a calendar.